Three key trends offer great potential for food, drink and foodservice brands: In Control, Enjoyment Everywhere and Flexible Spaces.
In Southeast Asia, more than 50% percent of consumers1 worry that life will not be the same as it was before the pandemic, according to Mintel Global Consumer research on the holistic consumer. A period of time that saw lockdowns, food panic buying and homes becoming offices impacted consumer behaviour in a multitude of ways, including food becoming more than a source of sustenance, but also a source of reassurance.
Mintel’s 2022 Global Consumer Trends explores these behavioural changes, with insight and recommendations for food, drink and food service brands on how to incorporate the trends into future strategy. Three key trends offer great potential for food, drink and foodservice brands: In Control, Enjoyment Everywhere and Flexible Spaces.
‘In Control’ explores how consumers are dealing with pandemic-induced feelings of uncertainty and now desire to take control in the ways available to them. Brands can empower consumers to do this within their food or drink purchases through transparent detail on their products.
“Today, consumers want more control over their wellbeing. More than half of consumers in the Philippines (61%), Thailand (56%) and Vietnam (64%) say that they check product labels (e.g. ingredients, nutrition) when shopping for food or drink2. Food and drink brands have the complex task of conveying clear and reliable guidance so that a product will meet consumers’ health priorities. They can empower consumers to make the right health choice by giving clear on-pack detail linked to dietary requirements,” said Heng Hong Tan, Mintel Food & Drink Analyst, APAC.
“Consumers will expect more transparency about a brand's climate-friendly and ethical commitments. Brands can win trust with third-party verification or measurements via rating systems which, in turn, can also help consumers make informed choices.”
‘Enjoyment Everywhere’ explores the notion that consumers want to break out of their confines after enduring long periods of lockdowns, and will have a newfound appreciation for occasions when happiness, fun, or playfulness can be found in everyday items and activities. Food and drink brands are well-positioned to offer experiences that cannot be replicated online.
“Consumers will be open to food, drink and food service that engages more of the senses to trigger emotional connections. Food and drink that captivate the senses can appeal to the unexpected and the intriguing. At the same time, the metaverse offers a new arena for brands to engage with consumers. In Singapore, 73% of consumers4 say that they have played games on a tablet, laptop or desktop, according to Mintel Consumer Data. Brands can join the gaming trend and ‘game-ify’ everyday activities like cooking in the digital realm where consumers can connect or bond with another,” continued Tan.
The pandemic left consumers craving for human connection, which, at the same time, delivers them the convenience of online shopping. ‘Flexible Spaces’ explores how consumers have been forced to rethink their work and play spaces due to changing consumer lifestyles. Blending the best of physical and online spaces will be key in creating spaces for brands to interact with consumers going forward. In Indonesia, 82% of consumers are buying food in person in a store5.
“We will see retailers redefining their approaches to space and selling to accommodate a more diverse consumer base, facilitate deeper consumer-to-brand connections and unite those that share common passions in both physical and online environments. As technology becomes more advanced, these blended worlds will coexist more seamlessly,” concluded Tan.
 56% in each market (Indonesia and Malaysia) and Singapore (52%); 1,000 internet users aged 18+
 998 internet users aged 18+ (Philippines); 990 internet users aged 18+ (Thailand); 999 internet users aged 18+ (Vietnam) who have bought food/drink groceries in the past three months prior to August 2021
 1,000 internet users aged 18+
 932 internet users aged 18+ who personally own tablet or laptop computers or who have desktop computers in the household
 In the past three months prior to March 2022; 1,000 internet users aged 18+